![]() Playing traditional games? I mean, hell yeah, let’s go, if they’ll let us. Banking memories and vistas for later viewing seems killer, and the amount you’re taken ‘out of the moment’ seems vastly lower, much better than ‘hey let me take some photos.’ The obvious catch is, how much does wearing the headset take you out of the moment inherently? ![]() Looking at your old videos and photos, and also taking photos and videos? Experience quality here seems fantastic. The question is, what does this offer that’s ten times better than a television screen, other than mobility? Otherwise, cost plus the trivial inconveniences involved will be big problems. Automatically darkening the rules and resizing the screen seem like awesome features. ![]() Watching movies, shows and other media? Sounds good if quality is there. ‘All your favorite apps,’ controlled by your eyes and finger scrolls and taps.ĭo we want to use a phone or computer in AR or VR? It makes sense to go use case by use case. That’s how their presentation pitch starts. Productivity wasn’t there at all.Ĭan Apple do better? Are we there? There’s definitely a bunch of new tech here. The games and activities are fun to try out, but not worth sustained engagement. My current impression of existing VR/AR is that it is in the ‘not worth much’ section of the curve. console devices or PCs, not iPhones and Macs.) Apple lets you hook up a PS5 controller or mouse and keyboard if you like, but only directly integrates with Apple devices. This doesn’t apply to traditional gaming with the VR used to improve the screen and mobility, assuming you can get connected to devices that allow real gaming (e.g. Mark suggested this could drive demand for the more reasonably priced Occulus. Mark Zuckerberg points out on the Lex Fridman podcast that with no native controller this could be a poor VR/AR gaming platform. ![]() Thus, like Divia Eden, I am bullish on using the Tesla strategy of offering a premium product at a premium price, then later either people decide they need it and pay up or you scale enough to lower costs - if the tech delivers. Once it gets good enough, if it gets good enough, it will feel essential to our lives and our productivity. This type of technology is a threshold effect. The value of this headset to a middle class American or someone richer than that is almost certainly either vastly more than $3,500, or at best very close to $0. Apple is offering a VR/AR/XR headset, Vision Pro, for the low, low price of $3,500. ![]()
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